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Gust

Gust is a Cantrip that attempts to move a Creature by wind or creates a harmless blast of air to attempt to move objects or gasses. It can be learned by many Classes.

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Session 3-14 - The Trapped Lair

aliases: Session 3-14, Sepdas 1, Sepdas 1 514, Session 3-14 - Sepdas 1 514, Session 3-14 - Sepdas 1 514 - The Trapped LairPrevious: [[Session 3-13 - Another Sir|Session 3-13]] | Next: [[Session 3-15 - The Jungle Bridge|Session 3-15]][[The Party]][[Sam

Gust of Wind

Gust of Wind is a [[Spells#2nd Level|2nd Level Spell]] that acts as an upgraded version of the [[Gust]] [[Spells#Cantrips|Cantrip]]. It creates a tunnel of wind that the Spellcaster needs to [[Concentration|Concentrate]] on. Doing so, they are able to change the

Spells

aliases:SpellA Spell is a manifestation of magical power, brought forth by an incantation or innate ability. Many Spellcasters, such as [[Wizard|Wizards]], [[Sorcerer|Sorcerers]], [[Warlock|Warlocks]], [[Cleric|Clerics]] and [[Bard]] employ a variety of direct-damage, concentration, buff, debuff and utility Spells.Spells are divided into


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